![]() ![]() "There's a surprisingly dark heart beating away inside this cheery little Halloween special. The game is a good reminder that cute ghosts aren't necessarily friendly." "Spending even a mere couple of hours in Terrortown is worth the price of admission. ![]() Run into alternate paths to get 3 Star in all. Two button controls and specific swipe controls. The audio is also impressive, boasting effective spot effects and some genuinely amusing sounds." Run through 30 different levels, each with it’s own unique design according to the level theme. ![]() "The visuals are gorgeous, with a unique style which is both cute and creepy at the same time. Will you be able to scare everyone out and reclaim what has been lost, before the night is over? Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night! Possess objects with your ghostly soul, to scare people away from a museum, a hospital, a theatre and a cruise ship. HAUNT THE HOUSE TERRORTOWN Y8 DOWNLOADThe game is available to download later today through the PlayStation Mobile service, priced at £2.79/€3.49.A beautiful side-scrolling action puzzle game starring ghosts! We don’t think we’ll ever get bored of it. It’s simple to learn, but offers endless possibilities to play around and discover new things and new situations. The final game is something we’re all incredibly proud of. She did a great job and we have a wonderful range of vocal talent on board. Next we asked Kimlinh Tran to act as voice director – since we needed a range of voices for both the ghosts and the human characters. The music is made even more special by the presence of real instruments being played by real musicians. We hired the incredibly talented composer Raphael Benjamin Meyer to produce an original soundtrack to the game. It was fun thinking up the most interesting objects to go in each room – from chandeliers, telescopes and statues, to tubas, X-ray machines and roulette tables! We aimed for as much variety as possible. Meanwhile Adam began designing ghosts, people, menus, and hundreds of “possessable” objects to go into the buildings. He also enjoyed writing a custom tool for exporting Flash animation for PlayStation Mobile, so we didn’t even have to use any new animation tools. The game is a good reminder that cute ghosts aren't necessarily friendly.' - 'There's a surprisingly dark heart beating away inside this cheery little Halloween special. This was Tom’s first project using C#, and he was surprised by how quick and easy it was to switch over from Flash development. 'Spending even a mere couple of hours in Terrortown is worth the price of admission. In the end, we produced vector versions of Catherine’s backgrounds for the final game. She produced detailed digital paintings of each building and developed an amazing colour palette that gives the game a really unique atmosphere. Whether you are a fan of Action, Puzzle, games, you. HAUNT THE HOUSE TERRORTOWN Y8 UPDATEIt was released on 30th October 2014 with the latest update 3rd November 2016. ![]() Developed by SFB Games Ltd., Haunt the House: Terrortown is a Action game with a content rating of 9+. Then we asked talented artist Catherine Unger to design the backgrounds for the game. Haunt the House: Terrortown is one of the best 1.99 to play game in the App Store. We wanted to explore all the best tropes of spooky horror locations! Eventually we settled on a theatre, a hospital, a museum, cruise ship and a clock tower. The first thing we wanted to design was the town itself. The basic idea of Haunt the House: you float around as a ghost, possessing any objects you see and use them to perform spooky haunting actions to any humans who are nearby! The aim of the game is to scare every single human away from the town, but this game also has an extra objective… The original Haunt the House was a browser game we made for Halloween 2010, so we’ve both come a long way as designers since then. The colourful graphics and simple controls of Haunt the House work perfectly in this context – it’s a really natural fit. When we heard about PlayStation Mobile and thought about the PS Vita as a platform, there was only one game we had in mind. We’ve been making games for many years (mostly for browsers, under the name “The Super Flash Bros.”) and this is our first opportunity to make a game that can be enjoyed on a real handheld console. Hey everyone, this is SFB Games! We’re two brothers Adam and Tom Vian, from London. ![]()
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